Japanese comics use it often and obviously, to a few different effects.
Here, in Megumi Tachikawa's Kaitou St. Tail, it's simply adding information about who is speaking. The character (Lina) wouldn't fit in the "shot" clearly enough to be recognizable unless you used 2 panels. Instead of wasting that space, the artist used an overlay to add the necessary "panel" or information. (You could count this as 1 and a "half" panels, since she breaks the panel border.)
Here's another informational panel-combination using an overlay:
Megumi Tachikawa's Kaitou St. Tail |
See how efficient that was?
And wasn't it clear? No confusion --> effective communication.
An overlay can add more subjective information, too. Like how a character feels about a situation...
Megumi Tachikawa's Kaitou St. Tail |
...or a person. (This one is from CLAMP, in Cardcaptor Sakura.)
The examples I've used here are Japanese, but it's effective in American comics, too (if less common).
This one from Jake Parker's Missile Mouse #1: The Star Crusher is diagrammatic in nature, communicating where the main character is and the scale of the destruction he's creating.
I've used it, too, and it's really helpful.
If you ever need to get more into a panel, this is a good way to do it.
Try it out!
No comments:
Post a Comment