Wednesday, December 14, 2011

She Thinks I'm CUUUUUTE!

Name that quote!
On a sort of related note, here's some art! My mom thought it was so cute, she mistook it for THIS awesomeness! How cool is that!

Saturday, December 10, 2011

ZELDA not in this picture, actually.

I did this at work and like it so much I touched it up at home.

Friday, December 2, 2011

Can I Just Say Something?

I was tripping merrily along on Twitter, making one last upload-this-week's-work-and-see-if-anybody's-said-anything-interesting round, when I spotted yet another article by some lady about sexism in comics. I did sort of look it over. What the person was complaining about was totally gross, and it's right to feel upset about how horrible these things are. But you know what? I don't think that the problem is "sexism" at all. It's much more fundamental. The problem is that these comics are morally and creatively bankrupt. The solution? Mine is this: "Don't people need good cars? Can't you sell good cars, Dad?"

Wednesday, November 23, 2011

Tuesday, November 22, 2011

Ultimate Team-Up #3

Or is it number two? YOU DECIDE.
Oh, right I should probably mention who they are. From left to right: Pazu is a Miyazaki boy, from the Studio Ghibli movie Castle in the Sky; Benzene is the sidekick of the infamous superhero Kiwi Blitz (and, by the way, he just got SUPER cool in the last few updates); and the last is Fone Bone, from Jeff Smith's Bone, who defies all description. Except for that he's awesome.

Saturday, November 19, 2011

Friday, November 18, 2011

Discard Pile - Zener Cards

This is my comics process on my long-format comic. I haven't really gotten any farther with it than ruffs like this, but I'm putting this up because I want to show what's going through my head and get some insight on it myself. I'll probably learn something that will help me do better at getting these right first try, and who knows? Maybe you'll get something out of this, too.

First thing I do is I draw a rectangle for the page. Then I start at the top left and draw a panel, judging the size by what I'm planning on showing and what I anticipate coming next and how many panels I expect to have on that row. Usually it's not more than three panels, especially at the top of the page. Also, I'm usually visualizing it with a page turn. I'll have to keep working on this because books make 2-page spreads happen, but that's kind of how I think of it--especially if I myself have had to "turn the page" by starting a new sheet of ruffs.

Now, panels. When I am successful at doing this, I start with an idea of how it will progress—usually through an action I want to show, or dialogue I want to have. This instance of ruffs? Not so much. Kind of obvious, since I threw it out. But let's look at that.
I'm realizing now that I write this that I was mostly having trouble on this page because I didn't know what I wanted to happen next. In essence, this scientist is testing the main character (the woman in the last panel) to see if she's psychic.I had a few vague ideas of what I was going to put here, but nothing fleshed out enough to make my life easy. I ended up waffling between Hennessey (the scientist) introducing the cards or having him try a different test. When I finally settled, it was a bad idea, so I ended up throwing these ruffs out. However, there must still be stuff to learn from this.
So, I've got my rectangle “page” drawn. At the top, I was making a transition from an earlier “scene” to this one, so I began with that shot of the Zener cards.

Even if you don't know what they are, they're strong visually. However, the cards are an even better cue that he's onto her powers if you're old enough to have seen Ghostbusters or lived through the seventies. (Did I just make myself sound really old? I dunno, Ghostbusters is where I learned about 'em first mumble mutter umble-fuzz...) Okay, so I made that the top panel those cards, but this served another purpose: hopefully my audience (well, everyone but my dad*) can see “this has nothing to do with what just happened” and from there they will deduce that it must be a new scene. So, now what? Fortunately for me, I've taken up the first row of my page, which only leaves two.**

 Panel two: I showed the clock in the last scene, so I show it here again. Probably in part because it's easy, but also to give us two more pieces of info—first, that time has passed. The second will come in handy later as we see panel 3: Hennessey looking at the clock. He doesn't just see the clock, he's looking at it because he's got his head turned. Also in panel 3 I have explained the hook-up drawing in panel 1  
by showing the cards lying on the desk in front of Hennessey. 

Panel four, last row, Hennessey is picking up the cards and shoofing them together. This implies that he's putting them away, about to do something else. We also get a bit of dialogue, indicated by the speech bubble with the letter “A” in it. The actual line is written off to the side so that I can revise (if necessary) and write in a decently large size.*** 

The dialogue facilitates the “cut” to the next panel:

We've switched subjects, but it's okay because it's indicated by Hennessey addressing her, and it's important we see her expression as she answers, first because she is the main character and second because we need to know she is feeling apprehensive. The scene before this sets this off, but we need to know she's still got some stress left, even though time has passed. And that's the end of that page.
The next page was where I really started to struggle. It's in large part because I hadn't defined the scene well enough. My small idea that I was leading up to here was that Hennessey, the scientist, is testing Celeste to see if she can see the future. He has arranged for someone to come to the door at a certain time and he's going to check Celeste to see if she can predict who it was. With that set-up, time becomes important—that he gets up after looking at the clock, as though he's expecting a person to come to the door and he asks Celeste who she thinks it will be.
However, this small idea clashed with the larger idea. First off, I couldn't think of any way for this test to be really useful. It wasn't very secret, and too fallible because the subject would know she was being tested. In Celeste's situation, he'd be likely to get a lie out of her even if she could see who it was, and Hennessey is smart enough to figure that out at least. The other thing besides being sort of stupid in a very concrete, Watsonian**** way was that the scene was from Celeste's point of view too much. Hennessey, a man trying to test her for this ability to see the future, was much too threatening. I kept drawing his glasses eyeless and soulless,

  and she was a little too jumpy too soon—not that it wasn't believable, considering her feelings about the whole situation, but it just wasn't where I wanted the scene to be. I had been anticipating something much more humorous—light and funny. Hennessey would be acting like a creep, perhaps, but he wouldn't have ever dreamed that he was being creepy. The audience would sympathize with him, get to like him and his eagerness to learn, as well as his complete unawareness of the social impact of the situation. He would essentially come off as a man who was making my main character unhappy, but also someone completely sweet and not in the least ill-intentioned.***** This was not that man, nor was it the right kind of scene. So I chucked it.

But it's still kind of interesting, right?

*Seriously. You have no idea how frustrating it is to have him look at a comic.
**I tend to divide my pages up in rows of three. The rows vary in vertical size, but going through and counting I could only find a few pages where there were more or less than three rows—usually when I had to show something large or some special action was occurring.
***Sometimes I don't with short exclamations, but even then it usually comes back to bite me.
****A Warning: TV Tropes is so fascinating/sometimes-objectionable that it will suck your life away for hours until you finally get somewhere no human should ever have to go. YOU HAVE BEEN WARNED.

Tuesday, November 15, 2011

Fanart for Random Stuff Nobody Else Has Heard Of


The girl is from a web-comic called Luciefer--even though I don't know where it's going, I love the timing on this thing. And the sense of humor.

The other comic hasn't started yet, but is based on an old, obscure TV show starring Robert Loggia. You pronounce it Tee Aych Eee Cat.

Sunday, November 6, 2011

Wednesday, November 2, 2011

Moar Stylez

Old characters lie
deep in the pit of the mind.
Try them out new-style.
          ~Haiku, Anonymous
                     I mean, wait

Tuesday, November 1, 2011

In The Style Of...

I saw a video of the artist coloring today, and I was so fascinated I wanted to try it! I also like his style. Lots and lots. Especially when it's colored.

And so, this was super fun.

More coming soon...???

Sunday, October 30, 2011

Requests of the Day

I decided to take some requests from my siblings today, just to stay drawing-fit and all that. I think they turned out pretty well!

Friday, October 28, 2011

I Remembered My Pen Today

Why do I keep drawing things that look like pinups???
(Yesterday's example:

Thursday, October 27, 2011

No There's Not A Particular Reason I'm Putting This Up, Why Do You Ask

Reference for...erm, myself on what all my doodles of my characters look like. I color-coded so that the uninitiated could see with ease who was who...m.
This is essentially the principal cast of the comic.
Also, that height comparison chart shows me (and anyone else who was curious) what all the characters would look like as ducks.

Wednesday, October 19, 2011

The Crossover Nobody Has Been Asking For

I would say this is an "Ultimate Team-Up," but... I can't even seem to find a theme.
You know, besides, "I just wanted to draw these guys."
Also, as a bonus for visiting my blog, a process-ish picture!
Yeah, I know--I'm just generous to a fault.

EDIT: PS! My desktop is now...


I Think I'm Getting Good At Drawing Nega-Duck

At least, that's what I hope the continued requests mean.

Wednesday, October 12, 2011


October 1st was Twenty Four Hour Comic Day--a challenge where you're supposed to create a 24 page comic in, well, 24 hours.

I only finished my ruffs that day, and later I decided to just go ahead and make a little mini-comic. The pages are kind of hard to post on this blog, but you can read it from the beginning here!
Hope you enjoy!

Sunday, October 9, 2011

Videogame Girls Are Usually Stupid

...But not this one.

I got to save Curly Brace today.

The first time I played Cave Story, I left her behind. When I found out (through the internet) that it would have been possible to save her, I didn't have the heart to finish the game, although I was about three boss fights away from the end.

Today, things were different.

Felt good to redeem myself.

Friday, October 7, 2011

Optical Knavery

I almost wanted to leave the past post up for longer (on top, you know), but then I realized it was super-sappy. Good, but sappy.

This is funnier.

Sprite by Doctor-Cool on deviantArt

Thursday, October 6, 2011

Tribute x2

Tribute to Cave Story and to a close artist friend of mine whose birthday is today. (Yesterday? I guess not back where she lives, but...)

It applies to both not necessarily because this is her style, but because she pretty much taught me the most important things I know about art. How to love a line or a shape or a gesture, how to even begin to recognize beauty in life and in artwork, how to appreciate something separate from the "words" behind it (or perhaps in front of it).

To her: Thanks. Anything I draw/drew today is a tribute to you, because you taught me how to love, and therefore, how to learn.
Happy birthday.

Tuesday, October 4, 2011

Sunday, October 2, 2011